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Plane latex cursor11/14/2023 ![]() ![]() Specify the second point with respect to the first point using the 2D format, for example specify relative polar coordinates and relative angle:.alpha_angle: Specifies the angle in the XY-plane (positive angles are measured counter-clockwise).distance: Specifies the distance from the origin.Specify the second point using the 2D format, "distanceSpecify the first point, for example 0,0.To specify the second point with respect to the first point, type the character in front of the coordinate values: specify absolute polar coordinates:.Specify the first point, for example 0,0,0.To specify relative Cartesian coordinates: To place a point in the XY-plane (Z coordinate is zero), omit the Z-coordinate.Specify subsequent coordinates to complete the command, for example 3.5,8.2,6.7.Specify the X-, Y- and Z-coordinates separated by commas, for example 0,0,0.Enter a command requiring coordinates, for example Line. ![]() Relative Coordinates and Relative Angles Type of CoordinateĬartesian (2D / / TAB specify absolute Cartesian coordinates: To specify the point coordinates with respect to the previous segment (relative distance and relative angle input), type character in front of the distance and angle values.To specify the point coordinates with respect to the previous point (relative coordinate input), type the character in front of the coordinate values.New drawings are based on the WCS.Įnter coordinates as absolute or relative values. In CAD, the fixed Cartesion coordinate system is called the World Coordinate System (WCS). When you draw in 2D, you specify points only on the XY-plane. These distances are called the XYZ-coordinates of a point. In the Cartesian coordinate format, a point is defined by its distances to the XY-, XZ- and YZ-planes. The X-axis and Z-axis, as well as the Y-axis and Z-axis, define vertical planes. The X-axis and Y-axis define a horizontal plane. All axes originate in the origin point of the coordinate system. All drawings are based on a Cartesian coordinate system in which three perpendicular axes are used: the X, Y, and Z.
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